Atypical Academy - Animatic Versions


We recorded some footage last week for our collaboration project. I have created two animatic versions that will help us as a reference for our final animation in terms of movement and timing.
In the first version all the clips are together in no particular order yet. For the second version I tried to line up the sequences based on background music. However the music used in the second animatic is just a test/ placeholder for now to see what difference it makes to play specific music/ sound effects in the background. 


Without music 




With music 






Comments

  1. Hi. Okay - Firstly, well done for getting up an acting. I realise its your 'first time' and you haven't had the benfit of Dan's acting classes yet. Therefore, good job going with your gut instincts around performance and being brave in front of the camera

    Overall, I read your animatic/film as a 'diamond in the rough'. Put simply, there is a film in there but its being lost in translation a little due to the following things...

    1) Speed up the footage. I think you may have misunderstood this. What I meant by speeding up was more on a 'specific/micro' level not across the board. For example, if I were to throw a ball you may want to slow the footage as I pull back and then speed it up as I throw forward. Speeding up the whole footage doesn't enhance either motion. All you end up with a 'slient comedy' aesthetic by speeding up universally - does that make sense?

    2) I (the audience) couldn't quite tell what was happening in all of your shots/skits. I realise that this is an animatic and there is more to add, but it should be readable in its 'DNA'. You could fix that one of three ways. Either, add text to describe what we're not seeing, use more props, or detail your performance so its more specific/obvious.

    3) As a short I couldn't see a beginning, middle, and end. Also, from an editing point of view it was a little confusing. A good way to start would be to simply create single character segments - A title card followed by the wholeskit for that character. Next grade them based upon success, then order them to create a beginning middle, and end - like a show. A strong one at the start (not so strong that you make the rest look bad), the put next strongest in the middle, then the strongest at the end. All the others can fit in between. If its appropriate later, you can edit your film to have one skit play out in parts across the film.

    4) The skits still need a little bit of work. In some cases you can refine/shorten your ideas so that you get more 'bang for your buck'. For example, in the basketball skit, have your character quickly throw three balls towards the hoop, turn towards the camera beaming with confidence, as we see all of the balls miss the hoop in the background. Its a quicker and more economic 'contrast driven' comedic experience. It also requires less animation.

    5) Come and see me on Thursday morning and we'll run through your skits and create a 'production order' based upon whats ready to go, what needs work, and what needs a do-over.

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